Mechanical Skeleton. Once the clockwork reaches half health, its AC increases to 17
Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Clockwork Nexus. The Clockwork Zombie can trade its place in the initiative order with any other allied creature with the Clockwork Nexus trait.
Multiattack. The Clockwork Zombie makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage.
Tazer Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 2) lightning damage and the target must then succeed a DC 12 Constitution saving throw or be stunned until the end of the target's next turn.
Description
A metal skeleton infused with magical electricity and inserted into a dead body, in order to animate it.
Previous Versions
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5/31/2019 8:50:38 PM
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Coming Soon
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