Sun Absorption. Whenever the child of Ra is subjected to fire or Radiant damage, it takes no damage and instead regains a number of hit points equal to the fire or Radiant damage dealt.
Immutable Form. The child of Ra is immune to any spell or effect that would alter its form.
Magic Resistance. The child of Ra has advantage on saving throws against spells and other magical effects.
Magic Weapons. The child's weapon attacks are magical.
Majestic Presence. Whenever a creature first sets it's eyes on the Child of Ra, it must make a DC 17 wisdom saving throw or be charmed by the Child for 24 hours. While charmed, the Child of Ra is viewed as majestic and wise and that it's words are always words of advise.
Multiattack. The golem makes two Staff attacks.
Staff. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Light of the Heavens(Recharge 6). The child of Ra emits heavenly light in a 15-foot radius centered on it. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) radiant damage on a failed save, or half as much damage on a successful one.
Description
Children of Ra are created by Ra, god of the sun and ruler of the Egyptian pantheon, his children are the souls of his devout worshippers placed in a body made of pure enchanted limestone. It's body is carved and smoothed to mimic that of a real body and possesses a head similar to that of their deity. Typically, they are called upon by Ra himself to be messengers, guardians, or crusaders in his name. Children of Ra can easily become well known idols due to their idealistic perfection and power.
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