Blood drain. if grappled the target take 2d6 of piercing dmg
Stab
Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., - target. Hit: (1d6 + 1) piercing damage.
If target is it with stab then it must pass a DC 10 strength check to no be grappled.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These tough, wiry plants had smooth trunks that varied in brown to yellowish tones and on average grew to heights of 10 feet (3 meters). They had vines that were light green in color, yet looked desiccated, and were covered in leaves as well as sharp, hollow thorns. Their leaves were pointed, had two-lobes, and were pale in color. But once a bloodthorn fed, their leaves took on the same color as a victim's blood
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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