Fey Ancestry. The Valravn has advantage on Saving Throws against being Charmed, and magic can’t put the Valravn to sleep.
Evasion. The Valravn can nimbly dodge out of the way of certain area effects. When it is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Multiattack. The Valravn makes two melee attacks or two ranged attacks.
Shortsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Cunning Action. Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Raven Form. You may use your bonus action to assume the shape of a raven at will. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. If you are forced to revert, you cannot enter Raven form again until you finish a long rest.
Intercept. The Valravn intercepts an attack against a creature within 5ft, taking half of the damage itself. To do so, the Valravn must see the attacker and be wielding a melee weapon.
Uncanny Dodge. When an attacker that the Valravn can see hits it with an attack, it can use its reaction to halve the attack’s damage against it.
Description
A Valravn is a Knight of the Raven Queen. They are born when a follower gives their heart to a Servant of the Queen -- A Raven. The Goddess then decides if they are allowed to "live" and for how long.
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