Blood Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage.
Blood Drain(Recharge 4–6). Each creature in the elemental's space must make a DC 15 strength saving throw. On a failed save, the target takes 11 (2d10) necrotic damage. The elemental pull's the target's blood by osmosis and gains temporary hit points equal to half of the damage done.
The elemental can also the blood of a creature that is freshly dead (whose blood is not dried). If it does so, it gains temporary hit points equal to a d4 count of the number of hit dice that creature had.
Comments