Large Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 175 (17d10 + 90)
Speed 30 ft.
STR
22 (+6)
DEX
20 (+5)
CON
20 (+5)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Saving Throws STR +10, DEX +9
Skills Athletics +10, Perception +6, Stealth +9
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 120 ft., Passive Perception 16
Languages None.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Lightning Absorption. Whenever the Suit is subjected to less than 30 lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. If the damage exceeds 30, it takes damage as usual.

Immutable Form. The Suit is immune to any spell or effect that would alter its form.

Magic Resistance. It has advantage on saving throws against spells and other magical effects.

Piloted. Without a pilot, the Suit cannot take actions or move. While a pilot is inside, they can only control the Suit, but they are immune to all damage while the suit is still alive.

Actions

Multiattack. The Combat Suit makes two melee attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Sword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage.

Grenade. Ranged Weapon Attack: +9 to hit, range 50/150 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.

Description

Built by the halfling inventor/bounty hunter Katethiir, the Hunter1 Combat Suit is equally suited to stealth and combat.

Currently selling at 15,000 gold pieces a suit, scimitar included.

ScyriaEtVenator

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