Medium Or Small Aberration
Armor Class 10
Hit Points 17 (2d4 + 3)
Speed 20 ft.
STR
10 (+0)
DEX
8 (-1)
CON
2 (-4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +2
Damage Vulnerabilities Acid, Fire
Condition Immunities Deafened
Senses Passive Perception 5
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Just a aberrant broom

Actions

Action Name. two types of attacks

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 1 (1d4 + 1) [bludgeoning] damage. 

Action Shove Attack. Melee Weapon Attack: +4 to hit, reach 20 ft., 2 targets. Hit: 1 (1d4 +-1) [bludgeoning] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Standard melee attack

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Just a Mysterious flying broom

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: Urban

Stark0516

Comments

Posts Quoted:
Reply
Clear All Quotes