Medium Or Small Humanoid, Any Evil Alignment
Armor Class 10 natural
Hit Points 220 (4d12 + 6)
Speed 300 ft.
STR
11 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
17 (+3)
Senses Darkvision, Passive Perception 120
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Unsummon
Unsummons your building to regain 50% of the spent resources

Summon Building
Brings up a list of the available buildings that you may choose to summon.

Gather
Mines gold from gold mines.

Restore (Autocast)
Acolytes can repair Buildings and Mechanical Units automatically when Repair is enabled. Repairing costs Gold and Lumber. If you do not have enough Gold or Lumber you will not be able to repair.

Actions

 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Sacrifice
Target an Acolyte to sacrifice it and turn it into a Shade. Shades are invisible spirits that can see invisible units. Shades cannot attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Acolytes are human beings who have given themselves over to the power of Ner'zhul and the Scourge. These bitter, fanatical men and women will stop at nothing to promote the Lich King's will and maintain the secrecy and dominance of the Cult of the Damned. They view their own deaths and the possibility of becoming undead as the ultimate rewards for their service to Ner'zhul.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheMythicBrewerKeon

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