Armor Class
15
Natural Armor
Hit Points
200
(13d10 + 39)
Speed
30 ft., climb 20 ft.
STR
19
(+4)
DEX
11
(+0)
CON
16
(+3)
INT
8
(-1)
WIS
8
(-1)
CHA
20
(+5)
Saving Throws
DEX +3, CON +6, WIS +2, CHA +8
Skills
Arcana +5, Deception +8, Perception +4
Senses
Darkvision 200 ft., Passive Perception 14
Languages
Common
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Innate Spellcasting. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:
At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. Adam Smasher 2.0 weapon attacks are magical.
Regeneration. Adam Smasher 2.0 regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack. Adam Smasher 2.0 makes two attacks, either with its fists or its gun.
Gun. Ranged Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage, or 9 (1d10 + 4) piercing damage in Small or Medium form.
“In Adam smasher turn he uses… gun”
”what?-“
”gun”