Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 13 (16 with mage armor)
Hit Points 60 (9d8 + 20)
Speed 30 ft., Swim 15 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6, Religion +6
Damage Resistances Cold, Lightning, Thunder
Condition Immunities Charmed, Frightened
Senses Passive Perception 11
Languages Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): shocking grasp, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, lightning bolt, fly  slow

4th level (3 slots): summon elemental, ice storm sickening radiance

5th level (1 slot): cone of cold maelstrom 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Misty Step

 

Reactions

Counterspell

Description

Leading the cult of Mezicar in Adrian's Archipelago is the this mage, a water genasi with age and power. They seek to allow Mezicar, the Leviathan Hydra to ascend to godhood founded on the worship Mezicar receives. This mage is one of several head disciples that organize cults towards that end, having been given and/or promised power when Mezicar ascends. 

Previous Versions

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10/7/2022 4:46:44 PM
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10/7/2022 4:57:18 PM
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Monster Tags: NPC

Habitat: Urban

Alpha12653

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