False Appearance. While staying still the bonemantle will look identical to a skeleton.
Tunneler. The bonemantle burrows through earth at half its burrow speed.
Bioluminescence. The bonemantle emits a bright light up to 80 ft away.
Dissolve. The bonemantle deals 12d12 + 144 to a creature it has swallowed and if the targets health is reduced to 0, it spits out its skeleton, and gains a bonus 4 points to its armor class.
Multiattack. The bonemantle can make one envelope/dissolve attack and two pincher attacks or three acid rays.
Envelope. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 3d10 + 5 bludgeoning damage and the target must make a DC 17 strength save, on a fail, the target becomes swallowed, while swallowed the target becomes restrained and blind. The target can escape the bonemantle on a success of a DC 15 strength save.
Pincher. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 5d12 + 7 bludgeoning damage.
Acid Ray. RangedWeapon Attack: +8 to hit, range 10/120 ft., 1 target. Hit: 5d10 + 5 acid damage.
The bonemantle takes 4 mythic actions at the beginning of the round.
Acid Beam (Costs 3 Actions). The bonemantle deals a creature it can see 12d10 acid damage.
Acidic Blast (Costs 4 Actions). The bonemantle fires a blast of acid that takes the form of a 80 ft sphere, any creature caught in the sphere must make a DC 21 dexterity save, on a fail, the creature takes 8d12 acid damage, on a success, they take half has much.
Water Jet (Costs 2 Actions). The bonemantle fires an 100 ft line of water from it, any target caught in the jet of water must make a DC 18 dexterity save (structures and objects instantly fail), on a fail, the target takes 4d12 bludgeoning damage and 4d12 slashing damage, on a success, they take half damage.
Teleportation. The bonemantle teleports to an unoccupied space within 500 ft of its current position.
Description
Bonemantles are a unique type of darkmantle that consumes targets, wears their victim’s bones, and they have crab-like claws they use to decorate themselves in their trophies. They raid graves and kill undead to collect their skeletons to wear has armor. “We thought it was just a skeleton. Then, the rogue was snatched up by that… thing. Then his skeleton was added to its armor,”. They burrow in ground leaving only their two claws and their two largest tentacles up above the ground along with a dragon skull serving has a shell.
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