Armor Class
12
Natural armor
Hit Points
18
(4d6 + 4)
Speed
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
12
(+1)
Damage Vulnerabilities
Cold
Damage Resistances
Fire
Senses
Passive Perception 10
Languages
Pokemon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Scratch. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Ember. Ranged Weapon Attack: +4 to hit, ranged 30/60ft., one target. Hit: 9 (2d6 + 2) fire damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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