Armor Class
14
Hit Points
13
(3d8)
Speed
30 ft.
STR
6
(-2)
DEX
22
(+6)
CON
10
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
DEX +8
Skills
Perception +2
Senses
Tremorsense 15 ft., Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Poison Spike. Melee Weapon Attack: +7 to hit, one target. Hit: 8 (1d4 + 6) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
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