Armor Class
11
Natural Armor
Hit Points
2
(1d4)
Speed
20 ft., burrow 5 ft.
STR
4
(-3)
DEX
11
(+0)
CON
10
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Senses
Darkvision 30 ft., Passive Perception 11
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Keen Hearing and Smell. The badger has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Description
Aardvark's are docile creatures found in areas of hotter climates. They feed on insects found in the ground with their long noses and strong sense of smell. It's keen sense of hearing warns it of potential predators. If caught by a predator they will usually try to burrow to safety. If unable to borrow they will roll on their backs to attack the bellies of the predator with all of it's claws.
You call it a badger in the traits section :)
That I seem to have. Thanks for pointing it out :). I will try to fix that.
You've made exactly what I've been looking for, thank you.