Pack Tactics. Allon has advantage on an attack roll against a creature if at least one of his trusted allies is within 5 feet of the creature and the ally isn't incapacitated.
Improved Critical. Allon's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.
Cunning Fighter. On each of his turns, Allon can use a bonus action to take the Dash, Disengage or Hide action.
Tough Defence. While wearing armor, Allon gains a +1 bonus to AC (included in profile)
Multiattack. Allon makes two melee attacks.
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 3) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Loyal Defender. Allon imposes disadvantage on the attack roll of a creature within 5 feet of him whose target isn’t Allon. He must be able to see the attacker.
Description
A battered and taciturn man, Allon's broad shoulders, thick waist and hard, calloused hands belie his nimble movements and light touch. Ill-fated cirumstace and his impulsive nature have contorted the dreams Allon had for life. Though outwardly bitter and apathetic, hints of the man he hoped to be remain. Allon is slow to trust, though deeply loyal to those who earn it.
Previous Versions
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10/8/2022 12:38:58 PM
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Coming Soon
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