Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) thunder damage.
Debilitating Breath (Recharge 5–6). he dragon exhales yellowish necrotic energy in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Cursed Luck (Recharge 6). The power bestows bad luck on the target. The Horror selects the target who must make a Wisdom Saving Throw (DC 13). On a successful save, the target is unaffected. If the target fails the save, they are at a Disadvantage for any roll used for one full round, including reactions. If the save fails by more than 5, the effect lasts for two full rounds.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13:)
1/day each: bane
Description
The Cult of the Despoiler has learned to destroy the psyche of some magical creatures and allow that creature to be possessed by a minor horror. In this case a dragon wyrmling.
The dragon's scales appear to be a bright, luminous blue color with a swirling black along the edges that seeps out from underneath.
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