Large Monstrosity, Any Chaotic Alignment
Armor Class 20 Natural
Hit Points 390 (28d10 + 250)
Speed 60 ft., Fly 120 ft.
STR
30 (+10)
DEX
22 (+6)
CON
28 (+9)
INT
12 (+1)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws STR +15, CON +14
Skills Athletics +19, Intimidation +15
Damage Immunities Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Charmed, Exhaustion, Frightened, Restrained
Senses Passive Perception 15
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Saiyan Power: The Saiyan ability to grow stronger as a Saiyan fights. Broly's Saiyan Power is exceptionally strong compared to normal Saiyans, able to jump to new transformations from the experience.

Flight: Broly has the ability to fly with the use of Ki.

Ki Sense: The ability that allows the user to sense power.

Regeneration – Broly has an enhanced healing factor. At the beginning of his turn Broly heals 20 hit points.

Wild Sense: Broly cannot be surprised and ranged attacks on him have disadvantage.

Actions

Action Name. Enter the description for your action.

Dashing Punch: Melee Weapon Attack: +12 to hit, reach 25ft., 1 target. Hit: 20 (1d10 + 15) bludgeoning damage. After performing this attack Broly is within melee with the target.

Ki Blast: Ranged Attack: +12 to hit, range 30/90 ft., 1 target. Hit: 18 (1d12 + 12) Force damage.

Bloody Smash: First, Broly kicks the opponent 40ft up into the air with an unarmed strike (+12 to hit dealing 10 bludgeoning damage), then he makes a grapple check on the creature, if he succeeds he grabs their head and throws them down to the ground or if he’s angry he will go into Gigantic Spike. The creature takes 20 (4d10) bludgeoning damage upon hitting the floor and is prone.

Bone Crusher: Broly makes a grapple against a creature on a success they are held in an extremely brutal bear hug, lifting them off the ground in the process, at the start of the creatures turn they take 4 (1d8) bludgeoning damage until the grapple is broken. Whilst performing this move Broly can only use his action to increase his grip and his speed is 0. Each time he increases his grip the damage increases by 1d8.

Gigantic Spike: Broly grabs the opponent's head and flies down to the ground as he drives the opponent head-first into the ground. Upon hitting the ground the target takes 40 (8d10) bludgeoning damage and is prone.

Bonus Actions

Powered Shell (Recharge 6): A technique used to generate an energy shield around the user to protect them from attacks. This ability grants Broly 25 temporary hit points and increases his AC by 4 until the temporary hit points have been removed

Reactions

Revenge Demon: After being attacked, Broly attacks the opponent with 2 unarmed strikes. Then, he makes a grapple on them on a success he throws them down into the ground dealing 2d8 bludgeoning damage and the creature is prone.

CountBless

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