Medium Humanoid, Neutral Evil
Armor Class 22 Natural
Hit Points 408 (34d12 + 204)
Speed 60 ft., Fly 130 ft. (Hover)
STR
26 (+8)
DEX
30 (+10)
CON
26 (+8)
INT
30 (+10)
WIS
26 (+8)
CHA
20 (+5)
Saving Throws STR +16, CON +16, WIS +16, CHA +13
Skills Deception +9, History +7, Intimidation +18, Persuasion +9
Damage Immunities Cold
Senses Passive Perception 14
Languages Common
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (6/day): If Frieza fails a saving throw, he can choose to succeed instead.

Reckless: At the start of his turn, Frieza can gain advantage on all attack rolls during that turn, but melee attacks against him have advantage until the start of his next turn.

Spellcasting. Frieza is a 10th-level spellcaster. His spellcasting ability is Charisma (spell save DC20, +13 to hit with spell attacks). Frieza has following sorcerer spells prepared:

  • Cantrips (At Will): Mage Hand, Ray of Frost
  • 1st Level (4 Slots): Catapult, Charm Person, Thunderwave
  • 2nd Level (3 Slots): Blindness/Deafness, Hold Person, Scorching Ray
  • 3rd Level (3 Slots): Fireball, Lightning Bolt
  • 4th Level (3 Slots): Charm Monster, Wall of Fire
  • 5th Level (3 Slots): Immolation, Telekinesis
  • 6th Level (2 Slots): Globe of Invulnerability, Mass Suggestion
  • 7th Level (2 Slots): Finger of Death, Prismatic Spray
  • 8th Level (1 Slot): Dominate Monster
  • 9th Level (1 Slot): Psychic Scream

 

Actions

Multiattack: Frieza can use his Frightful Presence. He then makes 5 attacks, 3 with his Vicious Impact and 2 with his Tail.

Vicious Impact: Melee Weapon Attack: +13 to hit, reach 5ft., 1 target. Hit: 20 (2d12 + 8) bludgeoning damage.

Tail: Melee Weapon Attack: +10 to hit, reach 10ft., 1 target. Hit: 18 (2d10 + 8) bludgeoning damage.

Frightful Presence: Each creature of Frieza’s choice within 200ft and aware of him must make a Wisdom saving through (DC19) or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of their turn, ending the effect on itself with a success. If a creature successfully saves then it is immune to Frieza’s Frightful Presence for the next 24hrs.

Death Beam (Recharge 6): Frieza fires a precise beam from his fingers.

  • Bullet Barrage: Frieza unleashes a volley of beams that fire in a 90ft cone. Each creature within the cone must make a Dexterity saving throw (DC21) on a failed save the creature takes 24 (6d8) piercing damage and 24 (6d8) force damage, on a successful save the creature takes half damage.
  • Full Power Shot: Frieza fires a deadly beam in a 120ft line that is 20ft wide. Each creature in that line must make a Dexterity saving throw (DC21) on a failed save the creature takes 36 (6d12) piercing damage and 36 (6d12) force damage, on a successful save the creature takes half damage.
Legendary Actions

Frieza can take 6 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Frieza regains spent legendary actions at the start of his turn.

Detect: Frieza makes a Wisdom (Perception) check.

Attack: Frieza makes 2 attacks with his Vicious Impact or Tail.

Aura Surge (Costs 2 Actions): Frieza gathers his negative energy, regaining any expended spell slot.

Nova Strike (Costs 2 Actions): Frieza moves up to his speed, during this movement he can move through other creatures. Any creature Frieza moves through must succeed on a Dexterity saving throw (DC21) or take 32 (4d10+12) Force damage and be knocked prone

CountBless

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