Medium Monstrosity, Chaotic Evil
Armor Class 11
Hit Points 50 (7d10 + 21)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +7
Damage Resistances Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brutal Charge. When the Uruk-hai hits a creature with a melee weapon attack, it can force the creature to make a DC 13 strength saving throw. On a failure, the creature is knocked back by 10 feet.

Martial Advantage. Once per turn, the Uruk-hai can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack.

Recovery. If the Beserker has dealt damage to a creature that round then it can regain 11 (2d10) hit points as a bonus action.

Savage Triumph. When the Uruk-hai Beserker reduces a creature to zero hit points it regains 20 hit points.

Actions

Claymore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

BasementBoys87

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