Brave. The knight has advantage on saving throws against being frightened.
Sea Legs: The Knight has advantage on DEX Saves when onboard a ship.
High Tech Piracy: The Sailsword is equipped with a subtle, yet powerful exo-suit. It grants them the following abilities, and disintegrates upon their death.:
- They gain a clim speed and can run up, down, and across walls with no issue.
- Spells that deal psychic damage have their damage reduced by 3d4, and when this monster becomes incapacitated, they can still take attack actions, but they are made at disadvantage, and must be upon the person/creature who made them so. If they do not know who made them incapacitated, they will simply attack anything that becomes within 10ft of them.
Wrath O' Wravanna: Upon their death, they explode in a 5ft radius, dealing 10 points of force damage to anything caught in it - (objects included). Their magically enhanced gear disappears upon their death.
Wravanna's Chosen: When casting the spell Shadow of Moil, it does not use a spell slot.
Quarterstaff: +4 to hit, dealing 2d6+2 bludgeoning damage.
Spellcasting: The Sailwarden has access to the following spells and spell slots:
Cantrips: Eldritch Blast,Infestation,Sapping Sting.
1st Level (6): Arms of Hadar,Chaos Bolt,Magnify Gravity,Sanctuary.
2nd Level (4): Ray of Enfeeblement,Misty Step,Melf's Acid Arrow,Rime's Binding Ice.
3rd Level (3): Call Lightning, Counterspell.
4th Level (2); Shadow of Moil, Gravity Sinkhole
Stimulant: Can regain 10hp.
Grappling Hook: If there is a suitable ledge within 35ft, you can use it to swing 35ft from the axis point, using momentum.
Legendary Resistance: (Recharges on a 5-6): Can auto succeed one saving throw it is forced to make.
Description
The Sailwardens are part of The Avalonian Military Corp. They specialise in sea combat - hence the name - but are still a formidable force while on land.
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