Medium Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 36 (4d8 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +4
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. Awooks has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Awooks has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Tough. (4th level). Awooks hit point maximum increases by an amount equal to twice his level when he gains this feat. Whenever he gains a level thereafter, his hit point maximum increases by an additional 2 hit points.

Improved Critical. (3rd level) Awook’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind. (2nd level). Awooks can use a bonus action on his turn to restore 1d10+ level to his hp. Once he uses this feature he may not use it again until he finishes a short or long rest.

At 20th level he may use this feature twice per short or long rest. 

Attacker. (1st level). Awooks gains +2 to all attack rolls (included in the attack), but not damage rolls. 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Bonus Actions

Second Wind. (2nd level).  Awooks can use a bonus action on his turn to restore 1d10+ level to his hp. Once he uses this feature he may not use it again until he finishes a short or long rest. 

At 20th level he may use this feature twice per short or long rest. 

Monster Tags: Sidekick

Habitat: ForestGrasslandHill

LilacAndGoodberries

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