Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Arc Fire: The dragon exhales fire in a 90-foot arc that is 15 feet wide. Each creature in that arc must make a DC 22 Dexterity saving throw, taking 70 (13d8+2) fire damage on a failed save and Ignited the target for 30 minutes, or half as much damage on a successful one and is not ignited.
Lava Ignition: The Crimson dragon vomits up lava in a 60-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 58 (14d6+2) fire damage on a failed save the target is also ignited for 2 hours and stunned for 1 turn, or half as much damage on a successful one and the target is not ignited or stunned.
Burning Flight (Recharge 5-6).
The Crimson Dragon Flies up into the air at high speeds then covers itself in fire then divebombs into the target area of 25 feet at high speeds. Anything within the area has to do perform a DC 19 DEX save to escape the area and if it fails the Crimson Dragon deals 50 (7d10+5) Bludgeoning damage and also deals 25 (4d10+5) Fire damage this will also ignite the hit targets if they fail a DC 18 Con save.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Lair and Lair Actions
the same as a red dragon
Comments