Large Beast, Chaotic Neutral
Armor Class 16 Natural
Hit Points 60 (10d10 + 10)
Speed
STR
17 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +8, DEX +9, INT +8
Damage Vulnerabilities Bludgeoning
Damage Resistances Fire
Condition Immunities Charmed, Deafened, Frightened, Petrified
Senses Passive Perception 15
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name: unknown

Spellcasting: polymorph, boiling water burst, boiling explosions. 

Actions

Action Name: Claw Bash

Action: The Beast from The Depths can use one of his giant crab claws to slam its enemy's. This attack has five feet of range and deals 12 budgeting damage. Attack leaves targeted enemy stunned, and for the next 3 turns all damage is halved due to injury.  

Action Name: Tentacle Control

Action: The Beast can use many of his hidden tentacles to grab a player chosen by the DM. The Beast is now able to throw around the player all the while dealing 4 damage per a turn of suffocation damage. It can throw around the player into objects, depending on the object, the player gets delt damage 6-16

 

Action Name: Evasion

Action: The Beast can dodge attacks there for reducing 100% damage for apponints next turn. Attack has a recharge of 3 turns.

 

Bonus Actions

Creature does not take bonus actions.

Reactions

Reaction Name: Creature has no reactions.

Legendary Actions

Legendary attacks can be used at any time.

Legendary Action Name: Boiling Torpedo

Legendary Action: Beast can fire a 1-1-foot clam that is filled with an impossible amount of boiling water inside, 13L! On impact with objects or players the boiling water is released, the explosion of heat that deals 16 burning damage and destroys any objects made of stone, including shields and stone pillars underwater. Attack is not use able on land 

 

Legendary Action Name: Water Propel

Beast can use its webs limbs and clams stuck to the inside side of its shell that can spit out strong propelling boiling water, this attack boosts swim speed by 20.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Beast from the Depths is a hunched over large creature with a shell that is mostly covered in moss and starfish. It has powerful crab claws on its hands, and it has four tentacles that are hidden under its shell. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

wooden_creater

Comments

Posts Quoted:
Reply
Clear All Quotes