Special Trait Name: unknown
Spellcasting: polymorph, boiling water burst, boiling explosions.
Action Name: Claw Bash
Action: The Beast from The Depths can use one of his giant crab claws to slam its enemy's. This attack has five feet of range and deals 12 budgeting damage. Attack leaves targeted enemy stunned, and for the next 3 turns all damage is halved due to injury.
Action Name: Tentacle Control
Action: The Beast can use many of his hidden tentacles to grab a player chosen by the DM. The Beast is now able to throw around the player all the while dealing 4 damage per a turn of suffocation damage. It can throw around the player into objects, depending on the object, the player gets delt damage 6-16
Action Name: Evasion
Action: The Beast can dodge attacks there for reducing 100% damage for apponints next turn. Attack has a recharge of 3 turns.
Creature does not take bonus actions.
Reaction Name: Creature has no reactions.
Legendary attacks can be used at any time.
Legendary Action Name: Boiling Torpedo
Legendary Action: Beast can fire a 1-1-foot clam that is filled with an impossible amount of boiling water inside, 13L! On impact with objects or players the boiling water is released, the explosion of heat that deals 16 burning damage and destroys any objects made of stone, including shields and stone pillars underwater. Attack is not use able on land
Legendary Action Name: Water Propel
Beast can use its webs limbs and clams stuck to the inside side of its shell that can spit out strong propelling boiling water, this attack boosts swim speed by 20.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Beast from the Depths is a hunched over large creature with a shell that is mostly covered in moss and starfish. It has powerful crab claws on its hands, and it has four tentacles that are hidden under its shell.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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