Crystal Glow: Cryser can cause any number of their crystals to burst into light, which shed light like the Light cantrip
Magical: All attacks made by Cryser are magical
Mount: Cryser can serve as a mount to Good or neutral aligned creatures
Multiattack: Cryser uses Claw and Tail
Claw:Melee weapon attack +4 to hit, reach 10 ft., one target. Hit: 11 (3d4+2) slashing damage
Gore: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 24 (4d8+6)
Bite: Melee weapon attack +4 to hit, reach 5 ft., one target. Hit: calculate (4d6+5) piercing damage
Sting: Melee weapon attack +4 to hit, reach 5ft, one target. Hit: 7 (1d10+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much on a success.
Tail: melee weapon attack: +4 to hit, reach 15 ft, one target. Hit: calculate (2d6+3)
Description
[I do not own art]
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