Large Fey, Chaotic Good
Armor Class 13 Natural Armor
Hit Points 102 (15d10 + 20)
Speed 40 ft.
STR
13 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 20 ft., Passive Perception 10
Languages Sylvan Can understand but not speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Crystal Glow: Cryser can cause any number of their crystals to burst into light, which shed light like the Light cantrip

Magical: All attacks made by Cryser are magical

Mount: Cryser can serve as a mount to Good or neutral aligned creatures

Actions

Multiattack: Cryser uses Claw and Tail

Claw:Melee weapon attack +4 to hit, reach 10 ft., one target. Hit: 11 (3d4+2) slashing damage

Gore: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 24 (4d8+6)

Bite: Melee weapon attack +4 to hit, reach 5 ft., one target. Hit: calculate (4d6+5) piercing damage

Sting: Melee weapon attack +4 to hit, reach 5ft, one target. Hit: 7 (1d10+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much on a success.

Tail: melee weapon attack: +4 to hit, reach 15 ft, one target. Hit: calculate (2d6+3)

Description

[I do not own art]

Habitat: Arctic

boreal272

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