Charge. If the bison moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Reckless. At the start of its turn, the bison can choose to take advantage on its attack rolls. If it does so, attacks against it have advantage until the start of its next turn.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Description
A distant cousin to the humble cow, the massive bison lives in large herds that roam across Varonne and occasionally stray into Helvellyn. What it lacks in speed, the bison makes up for in strength and endurance. Famously ill-tempered, a bison that feels threated will relentlessly attack its foe until either it or the trespasser lies still.
Previous Versions
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10/9/2022 3:38:32 PM
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Coming Soon
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