Astral Giant. When the cerculean is reduced to 0 hit points, it disintegrates, and reforms in the astral plane in 1d4 days.
Spellcasting. The cerculean is a 5-level spellcaster. Its spellcasting ability is charisma (spell save DC 24, +11 to hit with spell attacks). The cerculean has following sorcerer spells prepared:
Cantrips (at will): Mage Hand, Mind Sliver, Sword Burst
1st level (5 slots): Chaos Bolt, Chromatic Orb, Witch Bolt, Magic Missile
2nd level (4 slots): Tasha’s Mind Whip, Mind Spike, Blindness/deafness
3rd level (3 slots): Fireball, Lightning Bolt, Tidal Wave
4th level (2 slots): Greater Invisibility, Banishment
5th level (1 slots): Cone of Cold, Cloudkill, Hold monster
Multiattack. The cerculean can make one sword attack and throw one rock.
Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 20 (2d10 + 10) slashing damage.
Rock. RangedWeapon Attack: +11 to hit, range 20/200 ft., 1 target. Hit: 26 (4d10 + 6) bludgeoning damage and 4d8 force damage.
Description
Cerculeans are a sub set of giants that were trapped in the astral plane. Now permanently bound to the astral plane, it always reforms in the astral plane.
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