Large Giant, Chaotic Neutral
Armor Class 21 (plate)
Hit Points 150 (20d10 + 50)
Speed 40 ft.
STR
21 (+5)
DEX
20 (+5)
CON
21 (+5)
INT
15 (+2)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws STR +9, CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Force, Radiant
Condition Immunities Blinded, Frightened
Senses Passive Perception 18
Languages Giant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Astral Giant. When the cerculean is reduced to 0 hit points, it disintegrates, and reforms in the astral plane in 1d4 days.

Spellcasting. The cerculean is a 5-level spellcaster. Its spellcasting ability is charisma (spell save DC 24, +11 to hit with spell attacks). The cerculean has following sorcerer spells prepared: 

Cantrips (at will): Mage Hand, Mind Sliver,  Sword Burst
1st level (5 slots): Chaos Bolt, Chromatic Orb, Witch Bolt, Magic Missile 
2nd level (4 slots): Tasha’s Mind Whip, Mind Spike, Blindness/deafness
3rd level (3 slots): Fireball, Lightning Bolt, Tidal Wave
4th level (2 slots): Greater Invisibility, Banishment
5th level (1 slots): Cone of Cold, Cloudkill, Hold monster

Actions

Multiattack. The cerculean can make one sword attack and throw one rock.

Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 20 (2d10 + 10) slashing damage. 

Rock. RangedWeapon Attack: +11 to hit, range 20/200 ft., 1 target. Hit: 26 (4d10 + 6) bludgeoning damage and 4d8 force damage.

Description

Cerculeans are a sub set of giants that were trapped in the astral plane. Now permanently bound to the astral plane, it always reforms in the astral plane.

LiamHCDarastrix

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