Armor Class 24 Shadow armor
Hit Points 670 (670d20)
Speed
STR
15 (+2)
DEX
25 (+7)
CON
15 (+2)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +14, INT +12, CHA +12
Damage Resistances All
Senses Passive Perception 17
Languages Shador knows all languages
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Shadow stepping. shador can use the darkness around him to teleport through the shadows 

Intangiblity. shador transform into shadows at will making him immune to nonmagical slashing and piercing damage.

Actions

Shadow stepping. Shador can use the darkness around him to teleport through the shadows.

Shadow sword. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 36 (4d12 + 10)  slashing damage, hit: 10 (2d12 + 5)

Dark magic. RangedWeapon Attack: +10 to hit, range 5/160 ft., 5 target. Hit: 45 (5d12 + 10) necrotic damage.

Reactions

Intangiblity. Shador transfors into shadows making him imune to nonmagical slashing and piercing damage.

Legendary Actions

 

Blackout (Costs 1 Action). shador blocks out the sunlight causing all radiant damage to have no effect. Lasts for 1 hour.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Shador is a tall man who is known to be the creator of all undead creatures in all the plains of existence, his dark form is known to have the appearance of the long lost king of jantor,  his presence is meant to represent a apocalyptic event now as the everwinter, for shador is the archon of darkness.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticUnderdark

jackvonawesomeness

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