Shadow stepping. shador can use the darkness around him to teleport through the shadows
Intangiblity. shador transform into shadows at will making him immune to nonmagical slashing and piercing damage.
Shadow stepping. Shador can use the darkness around him to teleport through the shadows.
Shadow sword. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 36 (4d12 + 10) slashing damage, hit: 10 (2d12 + 5)
Dark magic. RangedWeapon Attack: +10 to hit, range 5/160 ft., 5 target. Hit: 45 (5d12 + 10) necrotic damage.
Intangiblity. Shador transfors into shadows making him imune to nonmagical slashing and piercing damage.
Blackout (Costs 1 Action). shador blocks out the sunlight causing all radiant damage to have no effect. Lasts for 1 hour.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Shador is a tall man who is known to be the creator of all undead creatures in all the plains of existence, his dark form is known to have the appearance of the long lost king of jantor, his presence is meant to represent a apocalyptic event now as the everwinter, for shador is the archon of darkness.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments