Spider Climb. The cavern horror can climb difficult surfaces, including upside down on ceilings, without needing an ability check.
Keen Touch. The cavern horror has advantage on Wisdom (Perception) checks that rely on vibrations.
Worm Stretch. The cavern horror can stretch its' body to allow itself better reach. For the purpose of climbing or using its mouth for something, the cavern horror can reach up to 15 ft. away from its main body. This also allows it to stretch and bite onto the ceiling if it is 25ft or less from the floor. It can then pull itself off the floor and contract to hang from the ceiling.
Cavern Camouflage. A cavern horror has advantage on Dexterity (Stealth) checks while hanging from cavern walls or ceilings.
Multiattack. The cavern horror makes one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (2d12 + 5) piercing damage and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained and the claw can’t bite another target.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Swallow. The cavern horror makes a bite attack against a medium or smaller creature it is grappling. If the attack hits, the target is swallowed and the grapple ends. The swallowed target is blinded and restrained, and has total cover against attacks and other effects outside the water leaper. A swallowed target takes 10 (3d6) acid damage at the start of the cavern horror’s turn. The cavern horror can have one creature swallowed at a time. If the cavern horror dies, the swallowed creature is no longer restrained and can use 5 feet of movement to crawl, prone, out of the corpse.
Acid Spit (Recharge 5–6). The cavern horror spits a line of acid that is 30 ft. long and 5 ft. wide. Each creature in that line takes 32 (5d12) acid damage, or half damage with a successful DC 14 Dexterity saving throw.
Description
Wormish Features. A creature made of folds, like a worm pulled together, walking on big nubs as legs. This monstrous creature features two huge teethed mouths, one on each end of its body. At times it is difficult to distinguish which is head and which is tail if not for the long clawed arms it is dragging behind it. Both ends are decorated with nail-like spikes that it uses to help climb and cling to the ceiling of its underground homes. When stretched out the creature becomes more worm than biped and strikes a terrifying visage.
Blind Predators. The cavern horror is blind but grabs onto the ceilings of caves and tunnels, where it hangs completely still waiting for a prey. When it senses a creature pass beneath it, it strikes biting onto the target and swallowing it whole.
Cursed Existence. The cavern horror is not natural creatures to the world. The first cavern horrors were the aftermath of a clan of dwarves greedily pleading a demon lord for blessings. At first the demon lord at thrown them a bone to muster power but getting overwhelmed by the dwarves greed, the demon lord punished the clan by making them deform into worm-like creatures. Over time they have become nothing like their previous selves, big monsters there now do nothing but hunt and eat, they now embody the same greed that originally brought the curse upon them.
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