Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 50 ft., Fly 90 ft. Most of the Cloud Lion's flight movement is horizontal, they can not go more than 15 ft. in vertical movement.
STR
19 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, CON +4
Skills Perception +4, Stealth +5
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cloud lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Gliding Leap. The cloud lion can long jump into a low glide, crossing up to 90ft. Unlike other lions, it does not need a running start.

 

Actions

Multiattack. The lion makes two attacks: one with its bite and one with its claw.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Reactions

Feather Fall. As a reaction the Cloud Lion can cast Feather Fall on itself, slowing it's descent by 60ft per round.

Description

A lion covered in thick cloudlike fur. These lions are native to and live amongst the heights of tall peaks. They have an innate atunement to the air element, allowing them to slow their falls and glide between the crags and peaks of large territories.

Habitat: Mountain

Zearzen

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