Large Elemental, Neutral
Armor Class 18 (natural armor)
Hit Points 167 (14d10 + 90)
Speed 25 ft.
STR
22 (+6)
DEX
8 (-1)
CON
22 (+6)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Dwarvish
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

One with the Mountain. The biergaol, made from the mountain, can use its tremorsense to pinpoint any creature in contact with the ground, even if the creature is not moving. It gains advantage on Perception checks while using tremorsense.

Actions

Multiattack. The biergaol makes three crush attacks.

Crush. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (4d8 + 5) bludgeoning damage.

Pelt. Ranged Weapon Attack: +6 to hit, reach 70/200 ft., one target. Hit: 16 (3d8+4) bludgeoning damage. 

Earthquake (Recharge 5-6). The biergaol slams into the ground, sending tremors in a 15 ft. circle centered on the biergaol. Every creature on the ground in range must make a DC 17 dexterity save. On a failed save, the creature is knocked prone and takes 30 (5d10+5) bludgeoning damage. On a successful save, the creature takes half damage but remains standing. 

Description

Years ago, an exiled dwarf mage performed a ritual to bring life to a mountain. The first biergaol stood 16 feet high and easily destroyed the dwarven town residing nearby. With fists of stone and eyes of coal, the biergaol is a creature not easily defeated.

Habitat: Mountain

go2hellstephanie

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