Cube Strike. Attack: +5 to hit, reach 10 ft.(hits all the targets on the way), ? target. Hit: 7 (1d10 + 2 lightning) damage. If it only hits 1 target, push the target to 15 ft. of the Cubical construct and the target lays prone
Cube Dash. Attack +3 to hit, reach 30ft(moves along the attack), ? target. Hit 15 (2d10 + 3) blundgeoning damage. Any target hit by this attack must succeed a Dexterity saving throw (DC 10). If succeesfull, the target Will move 5ft away from the attack, taking no damage but laying prone, otherwise they will be moved along the attack and be thrown 5ft in front of the Cubical construct and lay prone. If the Cubical construct hits a wall, ir must suceed a Strengh saving thrown (DC 20) to destroy the wall or take 30 bludgeoning damage and get paralyzed for 3 turns. If any target hits a wall, even if it gets destroyed, they must succeed a Constitution saving thrown (DC 15) or take 10 bludgeoning damage and be incapacitated for 1 turn.
ZAP attack. RangedWeapon Attack: +3 to hit, range 5/100 ft. (projectile travels all the distance and stops at the first target that appears), 1 target. Hit: 5 (1d10) lightning damage
Cubic Construct cannot take bonus actions
Description
A cubic construct made out of pure steel (some very powerfull artificers light be able to make it out of something else, but this change will be reflected in it's AC) and lightning holding ir together, this monster's personality os similar to the ones of it's creator, so most are either really patient or really cocky. Ir uses it's cubes to cause devastating attacks and can move the cubes to form nearly any shape (that is only made out of cubes).
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