Medium Humanoid (Demon)
Armor Class 17
Hit Points 80 (12d10)
Speed 40 ft., walk 30 ft.
STR
18 (+4)
DEX
19 (+4)
CON
15 (+2)
INT
20 (+5)
WIS
20 (+5)
CHA
10 (+0)
Skills Acrobatics +4, History +5, Intimidation +5
Senses Truesight, Passive Perception 16
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. speaks in all languages at once.

Spellcasting. spell save DC 16, +6 to hit with spell attacks). Zuul has following spells prepared:

Shocking grasp

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

Lightning Bolt

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d6 lightning damage on a failed save, or half as much damage on a successful one.

Actions

Action Name. 1 attack per turn

 

Legendary Actions

Once Zuul hits 0 hit points everyone must make a wisdom saving throw on failed save the Stay Puft Marshmallow man spawns.

napric1

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