Medium Undead, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 30 ft., Fly 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws WIS +2
Damage Resistances Lightning
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Eternal to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Eternal drops to 1 hit point instead.

Flying. Whenever a creature enters a 10-foot radius of the Mage-Eternal, the Mage-Eternal can force it to make a DC 13 Strength saving throw or be knocked prone. While the Mage-Eternal is in the air, it must concentrate, as though concentrating on a spell. If its concentration breaks, it falls.

Flash. During the Mage-Eternal's turn, if it makes a melee attack against a creature, that creature can't make opportunity attacks against it for the rest of it's turn.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Mana Bolt. Ranged Spell Attack: +3 to hit, range 30 feet., one target. Hit: 7(2d6) lightning damage.

Description

Eternals created from Izzet, Simic, Azorius, and Dimir guildmages. Also from Prismari and Quandrix students on other planes.

Previous Versions

Name Date Modified Views Adds Version Actions
10/11/2022 6:30:38 PM
1
0
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Coming Soon

Monster Tags: undeadAzoriusIzzetDimirSimic

Habitat: CoastalUnderdarkUnderwaterUrban

CharacterManiac27

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