Undead Fortitude. If damage reduces the Eternal to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Eternal drops to 1 hit point instead.
Flying. Whenever a creature enters a 10-foot radius of the Mage-Eternal, the Mage-Eternal can force it to make a DC 13 Strength saving throw or be knocked prone. While the Mage-Eternal is in the air, it must concentrate, as though concentrating on a spell. If its concentration breaks, it falls.
Flash. During the Mage-Eternal's turn, if it makes a melee attack against a creature, that creature can't make opportunity attacks against it for the rest of it's turn.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Mana Bolt. Ranged Spell Attack: +3 to hit, range 30 feet., one target. Hit: 7(2d6) lightning damage.
Description
Eternals created from Izzet, Simic, Azorius, and Dimir guildmages. Also from Prismari and Quandrix students on other planes.
Previous Versions
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10/11/2022 6:30:38 PM
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Coming Soon
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