Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Improved Critical. The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Battle Readiness. The sidekick has advantage on initiative rolls.
Extra Attack. The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.The number of attacks increases to three when the sidekick reaches 15th level.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Bonus Actions
Second Wind. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
The sidekick can use this feature twice between rests starting at 20th level
Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.
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