Medium Beast, Neutral
Armor Class 11 (natural armor)
Hit Points 56 (11d8 + 7)
Speed 40 ft., Climb 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws CON +6
Skills Athletics +6, Intimidation +4, Perception +6
Senses Passive Perception 13
Languages Understands masters language -- proficient with all armor
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Improved Critical. The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Battle Readiness. The sidekick has advantage on initiative rolls.

Actions

Extra Attack. The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.The number of attacks increases to three when the sidekick reaches 15th level.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Bonus Actions

Second Wind. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.

The sidekick can use this feature twice between rests starting at 20th level

Reactions

Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.

Monster Tags: Sidekick

Habitat: Forest

RogueHogue

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