Dark Lariat. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 24 (4d12) piercing damage, and the target must succeed on a DC 19 Constitution saving throw or be [Tooltip Not Found] and [condition]unconscious[/condition for 1 hour. Another creature can use an action to shake the target awake.
Eye Blast 1: Death beam. Ranged Weapon Attack: B'thagroul uses one of its blind eyes to create a death beam which the the target takes 55(6d10+21) necrotic damage, and if it drops your hitpoints to 0, the target needs to make a DC 21 constitution saving throw, or become undead and fight with B'thagroul.
Eye beam 2: Eldritch Ray. Ranged Weapon Attack: B'thagroul uses it's other eye to spawn a ray of force, and dark energy which targets 2 people. The targets take 68(10d10 +34) force damage, and must succed a DC 18 Wisdom saving throw, or be Frightened for 1 hour. Another player can use 3 actions to calm the player down, or succeed a DC 21 Intelligence saving throw, and on a fail, causes the victim to be [Tooltip Not Found] for 1 minute.
Godly Spear. Melee Weapon Attack: +10 to hit, reach 120 ft., one creature. Hit: 54 (4d12 + 34) piercing damage
Soul Sneak. B'thagroul turns invisible, and makes 2 spear attacks from behind one target, and the target must succeed on a DC 23 Constitution saving throw, or be paralyzed for 1 minute. The creature it is attacking must succeed a DC 21 Perception check or the attack carries through.
mythical resistance. B'thagroul can choose to succeed a saving throw if it fails 5/day
Mythycal immunity. B'thagroul can choose to talk half damage from any attack 2/day
Lair and Lair Actions
Godstreak Cave: A dark cave with a pond with glowing crystals in it and glowing blue runes everywhere.
Summon. Within the lair, 3 servants are summoned from the runes.
Comments