Small Beast, Lawful Good
Armor Class 14 Natural Armour, Leather
Hit Points 5 (1d8 + 1)
Speed 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Condition Immunities Charmed
Senses Passive Perception 18
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Military Training. Commander Blake has been trained proficiently in the military ranks of the Sword Coast, meaning that he has medical training. He can stabilize a player if they are dying. They go to 0 HP. Once used, this feature cannot be used until Commander in Charge Blake Hoskins completes a long rest

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Bonus Actions

Warn. Commander Blake has the ability to warn a player about any coming danger. His good hearing and smell allows him to detect any hidden creatures. The players can then not be surprised by the hidden creature/s.

Description

Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.

Lair and Lair Actions

Dog Bed. When in or near the Dog Bed, Commander Blake gains the ability to kill any creature he sees that is not friendly towards him. They die instantly.

Previous Versions

Name Date Modified Views Adds Version Actions
10/11/2022 2:36:39 AM
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1
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Coming Soon

Monster Tags: Misc Creature

Habitat: ForestHillUrban

WarlockWizard88

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