Armor Class
13
Natural Armor
Hit Points
65
(10d8 + 20)
Speed
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
10
(+0)
CHA
14
(+2)
Damage Vulnerabilities
Cold
Damage Resistances
Fire
Senses
Passive Perception 10
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. Charmeleon can make two slash or ember attacks
Slash. Melee Weapon Attack. +5 to hit, reach 5ft., one target, Hit: 7 (1d8 + 3) slashing damage
Ember. Ranged Weapon Attack: +5 to hit, reach 30/60ft., one target, Hit: 12 (2d8 + 3) fire damage
Flamethrower (Recharge 5 - 6). Charmeleon spews a gout of fire in a 15ft line that is 5ft wide. each creature in that line must make a DC 13 Dexterity saving through, taking 36 (8d8) fire damage on a failed save, or half as much on a successful one
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