Indestructible Core: At the center of the Clockwork Spider is an indestructible arcane core that operates as the spider's focus. If the spider's health drops to zero the spider is destroyed, but the core remains unharmed. Clockwork Spider can be rebuilt again at a long rest by someone proficient with Tinker's Tools.
Telepathic Bond. While the Clockwork Spider is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Potent Cantrips.The sidekick can add its spellcasting ability modifier to the damage it deals with any cantrip.
Spellcasting. The Clockwork Spider is an 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks).
The Clockwork Spider has 5 Known spells: fire bolt, thunderwave, shield, mirror image, and shatter
Cantrips (at will): fire bolt, light, ray of frost,
1st level (4 slots): shield, mage armor, thunderwave, magic missile
2nd level (3 slots): shatter, mirror image, misty step
Mend(3/day). The Clockwork Spider was designed with the mending of organics in mind. The spider is capable of healing minor wounds by stitching and fusing tissue back together 1d8 + 5 (medicine modifier) must be within 5ft of target. Spider cannot Mend itself.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1d4+3 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute.
Shield spell
Comments