Keen Smell. The curse troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The curse troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Magic Resistance. The curse troll has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The curse troll's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells: 3/day each: bestow curse
Multiattack. The troll makes three attacks: one with its lashing tongue and two with its claws.
Lashing Tongue. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) necrotic damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Description
Curse trolls are aberrant versions of their kind, warped by dark fey magic. Their pasty transparent skin and elongated dangling tongue make them frightful to behold, and the fey magic suffusing their bodies gives them strange magical properties.
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