Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) radiant damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6). The dragon uses one of the following breath weapons:
Daziling Breath. The dragon exhales a brilliant radiance in a 90-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or become blinded for 1 minute.
Diamond Breath. The dragon exhales a beam of moonlight in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 10d12 damage on a failed save, or half as much damage on a successful one. The type of damage is determined by rolling a d10 or chosen from table below. The dragon gains resistance for whatever is rolled for 8 hours or until the next breath attack.
- Acid
- Cold
- Fire
- Force
- Lightning
- Necrotic
- Poison
- Psychic
- Radiant
- Thunder
Spellcasting. The dragon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 19):
At will: shield
1/day each: prismatic spray, prismatic wall, detect thoughts, plane shift
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Tail. The dragon makes one Tail attack.
Cast a Spell (Costs 2 Actions). The dragon uses Spellcasting.
Description
Ledgend states that this dragon was created when the scales of all of the other gem dragons including the ruby where brought together and it created the first diamond dragon egg. These dragons are extreamly rare but powerful beasts.
There scales are like diamonds and just as tough and strong as such. It is said that these dragon often travel between different planes and worlds somehow that is unkown to most. This dragon seems to transend time and space. No one knows how old one can be but it is said they can be nigh on immortal.
Lair and Lair Actions
A Diamond Dragon’s Lair
For their lairs, diamond dragons look for places rich in minerals, ores and gems they are among their favorite sites.
The challenge rating of a legendary diamond dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Banish into Dream. The dragon targets a creature it can see within 120 feet of it and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Irisistable Reflections. Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round.
Disorienting Visions. Disorienting illusory images flit through the dragon’s lair. Each creature in the lair must succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round.
Regional Effects
The region surrounding a legendary diamond dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Dream Communication. Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Planar Transition. The veil between planes is thinned near a diamond dragon’s lair. Various portals link the Material Plane, the other planes, and the Border Ethereal within 6 miles of the lair. Creatures can pass through a portal in either direction by spending 5 feet of movement.
All that glitters is gold. Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius.
If the dragon dies, any portals near the lair close immediately.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/11/2022 3:29:15 PM
|
11
|
0
|
1
|
Coming Soon
|
|
|
10/11/2022 3:35:46 PM
|
11
|
0
|
1.1
|
Coming Soon
|
Comments