Huge Dragon, Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 277 (17d20 + 100)
Speed 40 ft.
STR
25 (+7)
DEX
9 (-1)
CON
21 (+5)
INT
11 (+0)
WIS
19 (+4)
CHA
15 (+2)
Saving Throws STR +12, CON +10, WIS +9
Damage Vulnerabilities Bludgeoning, Slashing from a Vorpal Sword
Damage Resistances Necrotic, Damage from Spells
Damage Immunities Acid
Condition Immunities Blinded, Prone
Senses Blindsight 90, Darkvision 120, Tremorsense 60, Truesight 30, Passive Perception 11
Languages Godstongue, Thieves' Cant
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Brittle. Vulnerable to bludgeoning damage

Actions

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the bone turtle and knocked prone.

Bone Breath (Recharge 5–6). The bone turtle exhales a bone storm in a 60-foot cone. Each creature in that area must make a DC 18 Strength saving throw, taking 52 (15d6) necrotic damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
10/11/2022 4:51:49 PM
6
0
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Habitat: ArcticDesert

Skelairius_Bonius

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