Ethereal Jaunt. As a bonus action, the mouse can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Keen Smell. The mouse has advantage on Wisdom (Perception) checks that rely on smell or hearing.
Forest Scurry. The mouse ignores difficult terrain caused by nature.
Evasion. If the mouse is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead take no damage if it succeed on the saving throw, and only half damage if it fails.
Innate Spellcasting. The mouse's innate spellcasting ability is Wisdom (spell save DC 11). The mouse can innately cast the following spells, requiring no material components:
At will: calm emotions , friends , light , prestidigitation
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage, and the target must make a DC 8 Constitution saving throw, taking 4 (2d4) psychic damage on a failed save, or half as much damage on a successful one.
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