Large Monstrosity, Neutral Evil
Armor Class 18
Hit Points 158 (10d20 + 25)
Speed 150 ft., Climb 50 ft., Swim 150 ft.
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
22 (+6)
CHA
19 (+4)
Saving Throws CON +6, WIS +10
Damage Immunities Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Grappled
Senses Passive Perception 15
Languages Common, Deep Speech, Orc, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

True strength. ignores all resistances.

Actions

intangible . the Ahuizotl makes itself immune to all damage till the end of its next turn (this can only be used at the start of it's turn) the Ahuizotl cannot do anything except move wile it is in this state.

bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. hit:(1d10+5) [necrotic] damage.

Tail. Ranged Weapon Attack: +4 to hit, range 25 ft., 1 target. Hit: (3d8 + 2) [bludgeoning] damage.

Bonus Actions

the Ahuizotl can grapple any creature within 5 ft. as a bonus action

Reactions

Necrotic burst. if an enemy gets within 5 ft. of the Ahuizotl(when it is not the Ahuizotl turn) they get dealt (1d6 +6)[necrotic] damage.

Legendary Actions

the Ahuizotl is one of the smartest creatures in all the land and is not afraid to play dirty

foul play. if a creature uses an action that doesn't affect the Ahuizotl it can use this ability to deal (2d6+2)[necrotic] damage to that creature.

Mythic Actions

due to the Ahuizotl's extreme intellect it has the power to infuriate the minds of others.

wild spell. the target must roll a dc15 wisdom save with one of there spells of the Ahuizotl's choice being cast on a failed save.

Description

a large black apelike creature with a blue underbelly and a hand on the end of it's tail

Monster Tags: monstrosity

Habitat: Swamp

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