Gargantuan Aberration, Lawful Evil
Armor Class 18 Natural
Hit Points 275 (50d6 + 100)
Speed 0 ft.
STR
27 (+8)
DEX
15 (+2)
CON
30 (+10)
INT
18 (+4)
WIS
24 (+7)
CHA
28 (+9)
Saving Throws STR +15, CON +17, CHA +16
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 26
Languages --
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Infinite reactions. Baphomet may only move during his turn in combat, though he has no movement speed without enemies. He can choose to react to any enemy action or movement.

Friendly fire. If an enemy damages another enemy, Baphomet takes 3x damage.

Divine dodging. If a spell targeting Baphomet misses, he regains 10 hit points. At full health any dodged attacks grant 10' of movement.

Bloodsucker. Baphomet can drink from a dead enemy to regain 30 hit points.

 

Actions

Cleave. Melee Weapon Attack: +12 to hit, reach 10ft. Can hit multiple targets. First target hit: 30 (8d6 + 2) slashing damage. Each subsequent target takes 7 (2d6) less damage.

Horn toss. Melee Weapon Attack: +12 to hit, reach 5ft. Single target. Hit: 14 (4d6) piercing damage and the target must pass a dexterity saving throw or be launched 30 (1d6*10) ft. in the air. 

Rock throw. Ranged Weapon Attack: +8 to hit, range 120ft. Targets must make a dexterity saving throw, taking half damage on a success. Baphomet throws a 15'x15' chunk of earth, damaging all enemies hit. Hit: 35 (10d6 + 8) bludgeoning damage.

Reactions

React: movement. When an enemy moves, Baphomet may store a percentage of that movement depending on how many enemies he's fighting. For example, if there are 4 enemies, he rolls a d4 where a 1 is 25% and a 4 is 100% of the movement stored. He can spend 80' of movement to dodge an attack.

React: physical attack. When a physical attack is made against Baphoment, whether it hits or not, Baphomet may make a physical attack.

React: spellcast: When Baphomet is hit by an enemy spell, he can mirror the spell and deal 50 (1d10*10) percent of the damage to the caster  (if a status effect is involved a 4 or higher will apply to the caster). If the spell misses, he can move without incurring an opportunity attack.

gn0mads

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