Legendary Resistance (3/Day). If Baldur fails a saving throw, he can choose to succeed instead.
Nature's Bond. Thanks to the covenant between Freya and nearly every single substance and creature, Baldur is immune to every single damage type and condition that could hurt him. However, he can still be grappled, restrained, and knocked prone. The only way to damage him is to attack him with weapons made with Mistletoe.
God of Light. It is impossible for darkness to exist within 120 feet of Baldur. If darkness is created, either by nonmagical or magical means it behaves like water running over a bowl.
Multiattack. Baldur makes 4 unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage. If the target is a creature, Baldur can choose one of the following additional effects:
- The target must succeed on a DC 17 Strength saving throw or drop one item it is holding (Baldur's choice).
- The target must succeed on a DC 17 Dexterity saving throw or be knocked prone.
- The target must succeed on a DC 17 Constitution saving throw or be stunned until the end of the Baldur’s next turn.
Elemental Engulfment. As an action Baldur can activate his arms to gain their elemental benefits. His left hand engulfs in flame, dealing an additional 10 (3d6) fire damage to his unarmed strikes. His right hand encases in ice, dealing an additional 10 (3d6) ice damage to his unarmed strikes.
Deflect Missile. In response to being hit by a ranged weapon attack, the Baldur deflects the missile. The damage he takes from the attack is reduced by 1d10 + 4. If the damage is reduced to 0, Baldur catches the missile if it’s small enough to hold in one hand and he has a hand free.
Baldur can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baldur regains spent legendary actions at the start of his turn.
Unarmed Strike. Baldur makes two unarmed strikes.
Dash. Baldur can move up to his movement speed without provoking opportunity attacks.
Light Burst. Baldur explodes in a blast of light. Anything within a 20 ft. radius centered on Baldur must make a DC 17 Constitution saving throw or take 27 (5d10) radiant damage, or half as much on a successful save.
Description
Baldur, often known as the Norse god of light, is one of the most beautiful beings to have ever existed. In his current state he has short, brown hair, deep blue eyes, and a perfectly symmetrical face. He is also covered in giant runic tattoos. His left arm is slightly tinted red at the fist, slowly dissipating as his arms goes up. His right arm is slightly tinted blue at the fist, slowly dissipating as his arms goes up. He usually goes around without his shirt, as it is torn to shreds and dangles around his waist, and wears simple brown pants. He also doesn't wear shoes.
Previous Versions
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2/19/2019 1:38:18 AM
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3/30/2019 3:32:38 AM
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