Medium Celestial (Angel), Lawful Evil
Armor Class 13
Hit Points 72 (11d6 + 33)
Speed 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws INT +6, CHA +7
Skills Intimidation +8, Perception +5, Religion +7
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 60 ft., Passive Perception 18
Languages All all
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Dissonance. If the sylph takes damage whilst singing, it's song is disrupted, producing an agonizing discord. The creature that damaged the sylph takes an additional 3 psychic damage from Celestial Song until the beginning of its next turn. If more than one sylph is disrupted, this effect stacks. Damage from Dissonance cannot be reduced in any way save by immunity to psychic damage.

Silence Falls. When the sylph enters an area affected by a Silence spell, or starts its turn there, it is Paralysed until the beginning of its next turn.

 

Actions

Celestial Song. The sylph begins to sing.The sylph can use a bonus action on each of its turns to continue the song.

While the sylph sings, any creature that starts its turn within 300ft of the sylph must make a DC13 Wisdom saving throw, or take 2d4 thunder damage and become frightened until the start of its next turn. On a success, the target takes half as much damage and is not frightened.

Join Chorus. If an allied sylph within 30ft is currently singing, the sylph can instead unite their songs in chorus. For each additional sylph that joins the chorus, (up to a total of five including the original singer), the DC of the Wisdom saving throw increases by 1, and the Celestial Song deals an additional d4 Thunder damage. These effects apply in full to creatures within range of any of the sylphs.

If a sylph is ever more than 30ft from any other member of the chorus, the Joined Chorus ends.

Apocalypsis. The sylph raises its lantern high, spilling roiling light in a 60ft cone. Each creature within the cone must succeed on a DC16 Constitution saving throw or take 3d8 radiant damage, or half as much on a success. Creatures that fail the saving throw cannot become invisible by any means until the end of their next turn.

Legendary Actions

A chorus of sylphs has one legendary action, which can be used only at the end the turn of a creature not part of the chorus. The chorus regains spent legendary actions on initiative count 20.

If the alto sylph is part of a chorus, and is currently singing, the chorus gains the following legendary action:

Elegy. The melody falls to the alto sylph, which sings a haunting, mournful dirge. Until initiative count 20, any creature affected by the Celestial Song of any member of the chorus has its speed halved until the end of its next turn.

Description

The soprano sylph is a strange, alien angel, with a withered corpse-like body, decaying golden wings, a fanged mouth, and a head of an inverted pyramid of coruscating fire. It is garbed in a flowing gown of white silk, and bears a lantern on a heavy chain in both hands.

Monster Tags: Angel

TheLordErrant

Comments

Posts Quoted:
Reply
Clear All Quotes