Large Monstrosity, Unaligned
Armor Class 15 Natural Armor
Hit Points 59 (7d8 + 21)
Speed 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +7, CON +5
Skills Athletics +4, Stealth +2
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Lucrative Strength: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

PB Bonus's: In addition to Signature attack, Skills, Saving Throws, Armor Class, and Passive Perception receive a bonus equal to their caregiver's level

Actions

 

Claw (Signature Attack). Melee Weapon Attack: +3 plus PB to hit, reach 5 f., one target. Hit: 1d6 plus PB slashing damage

1st Level: Savage Attack (2 Ferocity). The Girallon makes a signature attack. On a hit, the attack deals an extra PB damage and any hostile creature in a 10 ft radius gains disadvantage on their next attack against any creature besides the Girallon.

3rd Level: Big Four Arms (5 Ferocity). The Girallon grapples up to 2 creatures that are one sizer larger than itself or smaller (Escape DC is 12 plus PB) and can choose to make a signature attack + PB against a creature of it's choice. 

5th Level: Gorilla Frenzy (8 Ferocity). The Girallon leaps up to 30 feet without provoking opportunity attacks. When they land, each creature within 5 feet of them are pushed 5 feet away. If landing on a space occupied by a creature, that creature must make a DC 12 + PB Dexterity saving throw . On a failure, the creature is knocked prone and the Gorilla sends a barrage of 4 Signature attacks with extra PB damage on a hit. On a success the creature is pushed 5 feet away and the Gorilla sends a barrage of 2 Signature attacks with extra PB damage on a hit.

Bonus Actions

Pounding Roar (1/Long Rest): The Girallon lets out a roar and pounds its chest. Up to PB creatures of its choice in a 30ft radius can re-roll the saving throw with +PB the end the charmed, frightened, or stunned status effects or they can choose to gain temporary hit points equal to the caregivers level.

Reactions

 

 

Description

A girallon looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.

Girallons are most common in temperate or warm forest environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those found in deep forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily scale walls and battlements, and they perch on tower tops and other high vantages to keep an eye on the surrounding area. A girallon is surprisingly stealthy, considering its size and its lack of camouflage.

Girallons form loose bands of several individuals and their offspring, usually led by a dominant adult that also tends to be the oldest member of the group. When on the hunt away from their lair, girallons use roars and body language to communicate with one another over distance. Each individual typically hunts alone and widely separated from the others to ensure that everyone gets adequate fodder. The leader might organize members to work together to make a big kill, however. If they succeed, everyone in the group shares the spoils, with the best parts going to those caring for their young.

Girallons’ strange appearance and attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread out across the world.

Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels. Recognizing that girallons are peaceful among their own kind, other folk have learned how to approach a group’s leader, offering food and other gifts in hopes of establishing an alliance with the creatures.

Girallons that are well treated might be willing to serve as guards, though they lack the intelligence to take on tasks more complicated than attacking strangers who enter their domain. A girallon that’s captured when young and carefully trained could end up in a seemingly unlikely place, such as guarding the entrance to a city’s thieves’ guild. Those who would keep a girallon must always be wary, however, because the creature could revert to its predatory nature at any time.

Monster Tags: monstrositybeast companion

Habitat: Forest

KohlmanJones

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