Medium Aberration, Unaligned
Armor Class 12 Corrupted shell
Hit Points 17 (3d10)
Speed
STR
13 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
4 (-3)
CHA
12 (+1)
Damage Vulnerabilities Slashing
Damage Immunities Acid
Condition Immunities Charmed, Poisoned
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: (1d10 + 2) [bludgeoning] damage. 

corrupted ball. RangedWeapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: (2d6 + 2) [acid] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The corrupted tentacle is a part of the "corruption master", they are all around its body and attack everyone that try to approach him. They are made of corrupted flesh and can throw acid balls to their enemies.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: Underdark

QuetzalSnake

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