Keen Hearing and Smell. The Raptor has advantage on Wisdom checks that rely on hearing or smell.
Color Changing Scales. As an action, the raptor may change the color of its scales to match the surrounding terrain, giving it advantage on Dexterity (Stealth) checks until the end of its next turn.
Pounce. If the Raptor moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Raptor can make one bite attack against it as a bonus action.
Teleport (Recharge 4–6). As an action, the Raptor magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the Raptor can make one bite attack.
Multiattack. The Raptor makes two claw attacks when it takes the attack action.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Description
The Blink Raptor takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and avoid harm. It is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.
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