Medium Fiend (Devil), Lawful Evil
Armor Class 20 Mage Armor
Hit Points 240 (20d10 + 140)
Speed 30 ft., Fly 60 ft.
STR
15 (+2)
DEX
25 (+7)
CON
25 (+7)
INT
23 (+6)
WIS
19 (+4)
CHA
27 (+8)
Saving Throws CON +15, WIS +12, CHA +16
Skills Arcana +16, Deception +16, Insight +12, Persuasion +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Fire
Condition Immunities Charmed, Frightened
Senses Truesight 120 ft., Passive Perception 14
Languages All, Telepathy 120 ft.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits
Agonizing Blast. When Amos casts Eldritch Blast, add +8 to the damage it deals on a hit.
Eldritch Spear. When Amos casts Eldritch Blast, its range is 300 ft.

Infernal Despair. Each creature within 30 feet of Amos that isn’t a devil makes saving throws with disadvantage.

Legendary Resistance (3/Day). If Amos fails a saving throw, he can choose to succeed instead.

Magic Resistance. Amos has advantage on saving throws against spells and other magical effects.

Regeneration. Amos regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Amos dies only if he starts his turn with 0 hit points and doesn’t regenerate.

Spellcasting. Amos is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). Amos has following Sorcerer and Warlock spells prepared:

Cantrips (at will): Acid Splash, Eldritch Blast Inflict Wounds, MendingMessageMind SliverPrestidigitationRay of FrostToll the Dead

1st level (6 slots): Armor of AgathysCharm PersonChromatic Orb,  Detect MagicExpeditious RetreatMage Armor, Witch Bolt

2nd level (3 slots): Dragon's BreathInvisibility

3rd level (3 slots): CounterspellDispel MagicSleet Storm

4th level (3 slots): Vitriolic Sphere

5th level (3 slots): Dominate Person, Synaptic Static

6th level (1 slots): Disintegrate

7th level (1 slots): Delayed Blast Fireball

8th level (1 slots): Power Word Stun

9th level (1 slots): Wish


Subtle Spell.
When Amos casts a spell, he does so without V, S, or M components.

Wild Magic. When Amos casts a spell, roll on the Wild Magic table, ignoring detrimental effects.

Actions

Inflict Wounds. Amos casts Inflict Wounds. +16. (17) 3d10 Necrotic Damage.

Eldritch Blast. Amos casts Eldritch Blast. 4 blasts. 300 ft., +16. (14) 1d10+8 Force Damage.

Teleport. Amos magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Bonus Actions

Dragon's BreathAmos Casts Dragon's Breath.

Expeditious Retreat. Amos casts Expeditious Retreat.

Hexblade’s Curse (Recharge 6). Amos can choose one creature he can see within 30 ft. to curse it for 1 minute (or until the target dies, he dies, or he is incapacitated). Against the cursed target, he gains a +8 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 10 HP if it dies.
Reactions

Counterspell. Amos casts counterspell.

Fearful Voice (Recharge 5–6). In response to taking damage, Amos utters a dreadful word of power. Each creature within 30 feet of him that isn’t a devil must succeed on a DC 24 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.

Legendary Actions

Amos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Amos regains spent legendary actions at the start of his turn.

Cantrip. Amos casts one cantrip.

Teleport. Amos uses Teleport.

Lightning Storm (Costs 2 Actions). Amos releases lightning in a 30-foot radius, blocked only by total cover. All other creatures in that area must each make a DC 24 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.

Description

After Elturel fell into Avernus and people were under attack, Amos decided that he wanted in on the fun. So, after finding a group of like minded individuals, he helped Void Heathrow and Eldon Verenthal redeem Zariel so that Void could take her place as the new Archduchess of Avernus, with Amos and Eldon by her side.

 

Previous Versions

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Monster Tags: NPCDevilfiend

JIV_IV

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